Distributed Minimum Cut Approximation

We study the problem of computing approximate minimum edge cuts by distributed algorithms. We use a standard synchronous message passing model where in each round, $O(\log n)$ bits can be transmitted over each edge (a.k.a. the CONGEST model). We present a distributed algorithm that, for any weighted graph and any $\epsilon \in (0, 1)$, with high probability finds a cut of size at most $O(\epsilon^{-1}\lambda)$ in $O(D) + \tilde{O}(n^{1/2 + \epsilon})$ rounds, where $\lambda$ is the size of the minimum cut. This algorithm is based on a simple approach for analyzing random edge sampling, which we call the random layering technique. In addition, we also present another distributed algorithm, which is based on a centralized algorithm due to Matula [SODA '93], that with high probability computes a cut of size at most $(2+\epsilon)\lambda$ in $\tilde{O}((D+\sqrt{n})/\epsilon^5)$ rounds for any $\epsilon>0$. The time complexities of both of these algorithms almost match the $\tilde{\Omega}(D + \sqrt{n})$ lower bound of Das Sarma et al. [STOC '11], thus leading to an answer to an open question raised by Elkin [SIGACT-News '04] and Das Sarma et al. [STOC '11]. Furthermore, we also strengthen the lower bound of Das Sarma et al. by extending it to unweighted graphs. We show that the same lower bound also holds for unweighted multigraphs (or equivalently for weighted graphs in which $O(w\log n)$ bits can be transmitted in each round over an edge of weight $w$), even if the diameter is $D=O(\log n)$. For unweighted simple graphs, we show that even for networks of diameter $\tilde{O}(\frac{1}{\lambda}\cdot \sqrt{\frac{n}{\alpha\lambda}})$, finding an $\alpha$-approximate minimum cut in networks of edge connectivity $\lambda$ or computing an $\alpha$-approximation of the edge connectivity requires $\tilde{\Omega}(D + \sqrt{\frac{n}{\alpha\lambda}})$ rounds.

Similar Publications

In the communication problem $\mathbf{UR}$ (universal relation) [KRW95], Alice and Bob respectively receive $x$ and $y$ in $\{0,1\}^n$ with the promise that $x\neq y$. The last player to receive a message must output an index $i$ such that $x_i\neq y_i$. We prove that the randomized one-way communication complexity of this problem in the public coin model is exactly $\Theta(\min\{n, \log(1/\delta)\log^2(\frac{n}{\log(1/\delta)})\})$ bits for failure probability $\delta$. Read More

Let $G$ be an $n$-node simple directed planar graph with nonnegative edge weights. We study the fundamental problems of computing (1) a global cut of $G$ with minimum weight and (2) a~cycle of $G$ with minimum weight. The best previously known algorithm for the former problem, running in $O(n\log^3 n)$ time, can be obtained from the algorithm of \Lacki, Nussbaum, Sankowski, and Wulff-Nilsen for single-source all-sinks maximum flows. Read More

We initiate the study of distance-sensitive hashing, a generalization of locality-sensitive hashing that seeks a family of hash functions such that the probability of two points having the same hash value is a given function of the distance between them. More precisely, given a distance space $(X, \text{dist})$ and a "collision probability function" (CPF) $f\colon \mathbb{R}\rightarrow [0,1]$ we seek a distribution over pairs of functions $(h,g)$ such that for every pair of points $x, y \in X$ the collision probability is $\Pr[h(x)=g(y)] = f(\text{dist}(x,y))$. Locality-sensitive hashing is the study of how fast a CPF can decrease as the distance grows. Read More

The Local Computation Algorithms (LCA) model is a computational model aimed at problem instances with huge inputs and output. For graph problems, the input graph is accessed using probes: strong probes (SP) specify a vertex $v$ and receive as a reply a list of $v$'s neighbors, and weak probes (WP) specify a vertex $v$ and a port number $i$ and receive as a reply $v$'s $i^{th}$ neighbor. Given a local query (e. Read More

This paper describes a method for clustering data that are spread out over large regions and which dimensions are on different scales of measurement. Such an algorithm was developed to implement a robotics application consisting in sorting and storing objects in an unsupervised way. The toy dataset used to validate such application consists of Lego bricks of different shapes and colors. Read More

In recent years crowdsourcing has become the method of choice for gathering labeled training data for learning algorithms. Standard approaches to crowdsourcing view the process of acquiring labeled data separately from the process of learning a classifier from the gathered data. This can give rise to computational and statistical challenges. Read More

Graph spanners have been studied extensively, and have many applications in algorithms, distributed systems, and computer networks. For many of these application, we want distributed constructions of spanners, i.e. Read More

We study the problem of constructing synthetic graphs that resemble real-world directed graphs in terms of their degree correlations. We define the problem of directed 2K construction (D2K) that takes as input the directed degree sequence (DDS) and a joint degree and attribute matrix (JDAM) so as to capture degree correlation specifically in directed graphs. We provide necessary and sufficient conditions to decide whether a target D2K is realizable, and we design an efficient algorithm that creates realizations with that target D2K. Read More

This paper introduces and approximately solves a multi-component problem where small rectangular items are produced from large rectangular bins via guillotine cuts. An item is characterized by its width, height, due date, and earliness and tardiness penalties per unit time. Each item induces a cost that is proportional to its earliness and tardiness. Read More