Tianfu Wu

Tianfu Wu
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Tianfu Wu

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Computer Science - Computer Vision and Pattern Recognition (8)
Statistics - Machine Learning (1)
Computer Science - Artificial Intelligence (1)
Computer Science - Learning (1)

Publications Authored By Tianfu Wu

In this paper, we present a novel method of no-reference image quality assessment (NR-IQA), which is to predict the perceptual quality score of a given image without using any reference image. The proposed method harnesses three functions (i) the visual attention mechanism, which affects many aspects of visual perception including image quality assessment, however, is overlooked in the NR-IQA literature. The method assumes that the fixation areas on an image contain key information to the process of IQA. Read More

Jointly integrating aspect ratio and context has been extensively studied and shown performance improvement in traditional object detection systems such as the DPMs. It, however, has been largely ignored in deep neural network based detection systems. This paper presents a method of integrating a mixture of object models and region-based convolutional networks for accurate object detection. Read More

This paper presents a method of zero-shot learning (ZSL) which poses ZSL as the missing data problem, rather than the missing label problem. Specifically, most existing ZSL methods focus on learning mapping functions from the image feature space to the label embedding space. Whereas, the proposed method explores a simple yet effective transductive framework in the reverse way \--- our method estimates data distribution of unseen classes in the image feature space by transferring knowledge from the label embedding space. Read More

This paper presents a method for face detection in the wild, which integrates a ConvNet and a 3D mean face model in an end-to-end multi-task discriminative learning framework. The 3D mean face model is predefined and fixed (e.g. Read More

Physical fluents, a term originally used by Newton [40], refers to time-varying object states in dynamic scenes. In this paper, we are interested in inferring the fluents of vehicles from video. For example, a door (hood, trunk) is open or closed through various actions, light is blinking to turn. Read More

This paper presents a restricted visual Turing test (VTT) for story-line based deep understanding in long-term and multi-camera captured videos. Given a set of videos of a scene (such as a multi-room office, a garden, and a parking lot.) and a sequence of story-line based queries, the task is to provide answers either simply in binary form "true/false" (to a polar query) or in an accurate natural language description (to a non-polar query). Read More

This paper presents a method, called AOGTracker, for simultaneously tracking, learning and parsing (TLP) of unknown objects in video sequences with a hierarchical and compositional And-Or graph (AOG) representation. %The AOG captures both structural and appearance variations of a target object in a principled way. The TLP method is formulated in the Bayesian framework with a spatial and a temporal dynamic programming (DP) algorithms inferring object bounding boxes on-the-fly. Read More

This paper presents a method for learning And-Or models to represent context and occlusion for car detection and viewpoint estimation. The learned And-Or model represents car-to-car context and occlusion configurations at three levels: (i) spatially-aligned cars, (ii) single car under different occlusion configurations, and (iii) a small number of parts. The And-Or model embeds a grammar for representing large structural and appearance variations in a reconfigurable hierarchy. Read More

Dasgupta and Shulman showed that a two-round variant of the EM algorithm can learn mixture of Gaussian distributions with near optimal precision with high probability if the Gaussian distributions are well separated and if the dimension is sufficiently high. In this paper, we generalize their theory to learning mixture of high-dimensional Bernoulli templates. Each template is a binary vector, and a template generates examples by randomly switching its binary components independently with a certain probability. Read More