Noah Snavely

Noah Snavely
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Noah Snavely

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Computer Science - Computer Vision and Pattern Recognition (6)
Computer Science - Graphics (1)

Publications Authored By Noah Snavely

Understanding shading effects in images is critical for a variety of vision and graphics problems, including intrinsic image decomposition, shadow removal, image relighting, and inverse rendering. As is the case with other vision tasks, machine learning is a promising approach to understanding shading - but there is little ground truth shading data available for real-world images. We introduce Shading Annotations in the Wild (SAW), a new large-scale, public dataset of shading annotations in indoor scenes, comprised of multiple forms of shading judgments obtained via crowdsourcing, along with shading annotations automatically generated from RGB-D imagery. Read More

We present an unsupervised learning framework for the task of monocular depth and camera motion estimation from unstructured video sequences. We achieve this by simultaneously training depth and camera pose estimation networks using the task of view synthesis as the supervisory signal. The networks are thus coupled via the view synthesis objective during training, but can be applied independently at test time. Read More

We propose Deep Feature Interpolation (DFI), a new data-driven baseline for automatic high-resolution image transformation. As the name suggests, it relies only on simple linear interpolation of deep convolutional features from pre-trained convnets. We show that despite its simplicity, DFI can perform high-level semantic transformations like "make older/younger", "make bespectacled", "add smile", among others, surprisingly well - sometimes even matching or outperforming the state-of-the-art. Read More

We propose a new neural network architecture for solving single-image analogies - the generation of an entire set of stylistically similar images from just a single input image. Solving this problem requires separating image style from content. Our network is a modified variational autoencoder (VAE) that supports supervised training of single-image analogies and in-network evaluation of outputs with a structured similarity objective that captures pixel covariances. Read More

Deep networks have recently enjoyed enormous success when applied to recognition and classification problems in computer vision, but their use in graphics problems has been limited. In this work, we present a novel deep architecture that performs new view synthesis directly from pixels, trained from a large number of posed image sets. In contrast to traditional approaches which consist of multiple complex stages of processing, each of which require careful tuning and can fail in unexpected ways, our system is trained end-to-end. Read More

Recognizing materials in real-world images is a challenging task. Real-world materials have rich surface texture, geometry, lighting conditions, and clutter, which combine to make the problem particularly difficult. In this paper, we introduce a new, large-scale, open dataset of materials in the wild, the Materials in Context Database (MINC), and combine this dataset with deep learning to achieve material recognition and segmentation of images in the wild. Read More