# Emanuele Natale

## Contact Details

NameEmanuele Natale |
||

Affiliation |
||

Location |
||

## Pubs By Year |
||

## Pub CategoriesComputer Science - Distributed; Parallel; and Cluster Computing (11) Computer Science - Discrete Mathematics (3) Computer Science - Data Structures and Algorithms (2) Mathematics - Probability (1) Computer Science - Computational Complexity (1) |

## Publications Authored By Emanuele Natale

We present a simple distributed algorithm that, given a regular graph consisting of two communities (or clusters), each inducing a good expander and such that the cut between them has sparsity $1/\mbox{polylog}(n)$, recovers the two communities. More precisely, upon running the protocol, every node assigns itself a binary label of $m = \Theta(\log n)$ bits, so that with high probability, for all but a small number of outliers, nodes within the same community are assigned labels with Hamming distance $o(m)$, while nodes belonging to different communities receive labels with Hamming distance at least $m/2 - o(m)$. We refer to such an outcome as a "community sensitive labeling" of the graph. Read More

We study consensus processes on the complete graph of $n$ nodes. Initially, each node supports one from up to n opinions. Nodes randomly and in parallel sample the opinions of constant many nodes. Read More

We present KADABRA, a new algorithm to approximate betweenness centrality in directed and undirected graphs, which significantly outperforms all previous approaches on real-world complex networks. The efficiency of the new algorithm relies on two new theoretical contributions, of independent interest. The first contribution focuses on sampling shortest paths, a subroutine used by most algorithms that approximate betweenness centrality. Read More

Despite its long history, the classical game of peg solitaire continues to attract the attention of the scientific community. In this paper, we consider two problems with an algorithmic flavour which are related with this game, namely Solitaire-Reachability and Solitaire-Army. In the first one, we show that deciding whether there is a sequence of jumps which allows a given initial configuration of pegs to reach a target position is NP-complete. Read More

This paper considers the basic $\mathcal{PULL}$ model of communication, in which in each round, each agent extracts information from few randomly chosen agents. We seek to identify the smallest amount of information revealed in each interaction (message size) that nevertheless allows for efficient and robust computations of fundamental information dissemination tasks. We focus on the Majority Bit Dissemination problem that considers a population of $n$ agents, with a designated subset of source agents. Read More

Given an underlying graph, we consider the following \emph{dynamics}: Initially, each node locally chooses a value in $\{-1,1\}$, uniformly at random and independently of other nodes. Then, in each consecutive round, every node updates its local value to the average of the values held by its neighbors, at the same time applying an elementary, local clustering rule that only depends on the current and the previous values held by the node. We prove that the process resulting from this dynamics produces a clustering that exactly or approximately (depending on the graph) reflects the underlying cut in logarithmic time, under various graph models that exhibit a sparse balanced cut, including the stochastic block model. Read More

We consider the following distributed consensus problem: Each node in a complete communication network of size $n$ initially holds an \emph{opinion}, which is chosen arbitrarily from a finite set $\Sigma$. The system must converge toward a consensus state in which all, or almost all nodes, hold the same opinion. Moreover, this opinion should be \emph{valid}, i. Read More

In the deterministic binary majority process we are given a simple graph where each node has one out of two initial opinions. In every round, every node adopts the majority opinion among its neighbors. By using a potential argument first discovered by Goles and Olivos (1980), it is known that this process always converges in $O(|E|)$ rounds to a two-periodic state in which every node either keeps its opinion or changes it in every round. Read More

By using concrete scenarios, we present and discuss a new concept of probabilistic Self-Stabilization in Distributed Systems. Read More

Error-correcting codes are efficient methods for handling \emph{noisy} communication channels in the context of technological networks. However, such elaborate methods differ a lot from the unsophisticated way biological entities are supposed to communicate. Yet, it has been recently shown by Feinerman, Haeupler, and Korman {[}PODC 2014{]} that complex coordination tasks such as \emph{rumor spreading} and \emph{majority consensus} can plausibly be achieved in biological systems subject to noisy communication channels, where every message transferred through a channel remains intact with small probability $\frac{1}{2}+\epsilon$, without using coding techniques. Read More

We study the following synchronous process that we call "repeated balls-into-bins". The process is started by assigning $n$ balls to $n$ bins in an arbitrary way. In every subsequent round, from each non-empty bin one ball is chosen according to some fixed strategy (random, FIFO, etc), and re-assigned to one of the $n$ bins uniformly at random. Read More

The twentieth century has seen the rise of a new type of video games targeted at a mass audience of "casual" gamers. Many of these games require the player to swap items in order to form matches of three and are collectively known as \emph{tile-matching match-three games}. Among these, the most influential one is arguably \emph{Bejeweled} in which the matched items (gems) pop and the above gems fall in their place. Read More

We study a \emph{Plurality-Consensus} process in which each of $n$ anonymous agents of a communication network initially supports an opinion (a color chosen from a finite set $[k]$). Then, in every (synchronous) round, each agent can revise his color according to the opinions currently held by a random sample of his neighbors. It is assumed that the initial color configuration exhibits a sufficiently large \emph{bias} $s$ towards a fixed plurality color, that is, the number of nodes supporting the plurality color exceeds the number of nodes supporting any other color by $s$ additional nodes. Read More

Inspired by the increasing interest in self-organizing social opportunistic networks, we investigate the problem of distributed detection of unknown communities in dynamic random graphs. As a formal framework, we consider the dynamic version of the well-studied \emph{Planted Bisection Model} $\sdG(n,p,q)$ where the node set $[n]$ of the network is partitioned into two unknown communities and, at every time step, each possible edge $(u,v)$ is active with probability $p$ if both nodes belong to the same community, while it is active with probability $q$ (with $q<

Read More